GAMING+1

media type="custom" key="4206299"** This is our question ** media type="custom" key="4182535"
 * __THE PROCESS OF MAKING A VIDEO GAME__

//This is how a game is made//

//* __Every video game has it's own storyboard.__ A storyboard is when the people who makethe games draw rough copies of their characters and what is gonna happen in the story.They stick all their darwings on a wall in happenig order.
 * The storyboard is how people plan a game.//**

Then a digital exo skeleton is created to define the character's shape and to give the computer control points necessary to animate the figure, (the more detailed the exoskeleon the more realistic the character will look.Next, layers of skin are added, followed by layers of colour and texture.//**
 * __**//Making a character//**__
 * //First the drawings of the character is taken from the storyboard and are scannd into a computer.

Several techniques can be used to do this, depending on the type of game and motion desired. In some games (not Dungeon Siege II), the motions of a human actor are captured using a special suit of sensors to represent the control points of the character's skeleton. These movements then can be mapped onto the character's skeleton to produce ultra-realistic motion.//**
 * __**//Bringing the character to//** **//life//**__
 * //At this point, the character is just a puppet.The game programmers bring this figure to life by instructing the computer to move the character.


 * __**//The game world//**__

in shiny surfaces and varied cloud patterns often go unnoticed by players, but they help create a much more immersive environment. And often such details can propel the story forward: for example, a twig snapping under a character's foot can signal approaching danger. As the power of home computers rapidly increases, game developers are able to create ever more realistic and complex environments. Levels of detail that were unimaginable only a few years ago are now commonplace. It's hard to imagine the game worlds that await us in the future. The majority of 3-D objects created for computer games are made up of polygons. A polygon is an area defined by lines. Each polygon has a set of vertices to define its shape, and it needs information that tells it what to look like. The most commonly used method to transmit this information is "texture mapping." You can think of texture mapping much like wrapping a present. Each side of the box being wrapped is a blank polygon and the "paper" is an image of the texture to be applied. Most video game consoles and computers contain a special chip and dedicated memory that store the special images used for texture mapping and apply them to each polygon on the fly. This allows games to have incredibly detailed 3-D environments that you can interact with in real time.//**
 * //One of the most important aspects of modern game creation is the enviroment. little things like reflections

Another important aspect of the code is the artificial intelligence component. This is the logic of the game, and it also establishes the physics of the game world, detecting the interactions and collisions between objects and controlling their movement.//**
 * __**//Code//**__
 * //Unseen to the user, but making all of the game elements work together, is the code. Code is the set of computer language instructions that controls every aspect of the game. Most games are written with custom code based on the C programming language. A 3-D code engine is almost always used to generate the incredibly complex code necessary for all of the polygons, shadows and textures the user sees on the screen.

This phase includes extensive testing, review, marketing and finally,distribution.
 * **//FINISHED!!!!//**
 * //Once the game is complete, it enters the postproduction phase.

So thats how a game is made. Done and dusted. Enjoy playing, and why you're playing, appreciate all the people who worked so hard for your entertainment ( esppecialy William Higinbotham).//**

__**//This might be the guy who invented gaming I found it on this site check it out//**__ **[|click here]**
 * //__William Higinbotham might have inveted gaming it says on the site link I put up.__//**

I found something here[|click here]

[|also here]

//__We were thinking about how gaming would be in the next 10, 100 and 1000 years. Here is what we think:__//

//__ In the next 10 years: Gaming might be the same as it is now. __//

//__ In the next 100 years: HD gaming with 4D and maybe even 5D pictures.

In the next 1000 years: Holographic gaming, gaming suits.and portable slim sqaures and say the game you want and you get to play it.

 this page is managed by:Peter,Chandan,Jarryd,Aman,Amarjyot and Connel __//**